I made these for fun, but perhaps you'll find them useful.
This is a comb filter. Well... maybe not quite.
Modulate the delay time to hear a very weird effect that I can only think to describe as "viscous." This effect is caused by multiple delay times smoothly interpolating between values, causing the signal to interact with itself in strange ways.
Honey_comb can work as a regular delay or as a comb filter, but it's probably most interesting as a sound design tool.
Honey_comb Logo by Deltalaiez
INSTALLATION is quite easy.
1. Click "Download."
2. Download your preferred platform/format from the GitHub releases.
3. Move the downloaded file to where your DAW scans for plugins:
Windows | Linux | |
---|---|---|
Clap | C:\Program Files\Common Files\CLAP | ~/.clap |
VST3 | C:\Program Files\Common Files\VST3 | ~/.vst3 |
Ting noise
Honeycombed Ting Noise
Drum Loop
Honeycombed Drum loop
It may only have one knob, but the one knob does something unique. This effect folds the wave onto itself in an interesting way that draws out noisy, metallic high-end timbres. This is purely a fun sound design tool.
I plan to re-make this plugin in the near future so that it supports more plugin formats and has more features. I've also lost the source code, so any updates will need a rewrite either way.
INSTALLATION is quite easy.
1. Click "Download."
3. Move the downloaded file to where your DAW scans for plugins:
- Windows: C:/Program Files/Steinberg/VSTPlugins
- Linux: not supported yet :(
Sine Wave
Distorted Sine Wave
Saw Wave
Distorted Saw Wave
BASS
Distorted BASS
Hey there, I'm not_woowoo! I made these plugins, because I like music production and programming. By combining the two, I hope to reach deeper into the space of sonic possibilities and push the boundaries of what’s possible in music. Plus, developing plugins is just a lot of fun. I’m sharing these tools so others can use them too, and, of course, it’d be awesome to see them used in action by others.
Everything is free, but I'm thinking of adding a "pay what you want (including free)" model at some point in the future.
All plugins (that I haven't lost the code for) are open source. If you want to see how they work, modify them, report bugs, or help out, then feel free to check out the source code on GitHub.